Singing Flower

This school project involves designing a smart, interactive product and developing it into a functional prototype.

Year: 2019
Role: Concepting, Prototyping, Testing
Tools: Lasercutting, Arduino, Illustrator

This project was done with 4 other team members.

The concept

Together with the team, we brainstormed various ideas for an interactive smart product. We ultimately decided on a smart planter that notifies users when it’s time to water their plants. This smart planter is ideal for those who often forget to water their plants, ensuring that their greenery stays healthy and alive.

Laser cutting

We used a laser cutter to create several prototypes for the smart planter, allowing us to experiment with different designs and refine the product before finalizing the functional prototype.

Arduino

The smart planter incorporates interactive features to engage users effectively. When the soil becomes (too) dry, it emits a sad sound, signaling that it’s time to water the plant. Once the plant is watered, the sound transitions to a happy tone, providing immediate feedback and adding a playful element to plant care. To enable this functionality, we connected a moisture meter to an Arduino, calibrating it to detect specific moisture levels in both dry and wet states. After setting these values, we also connected a sound box to the Arduino. Each moisture level triggers a corresponding sound, enhancing the planter’s responsiveness and interactivity.

Finalising

To complete the project, we designed and laser cut a small box to neatly house the Arduino and cables, ensuring a tidy and professional finish for the smart planter.

The concept

Together with the team, we brainstormed various ideas for an interactive smart product. We ultimately decided on a smart planter that notifies users when it’s time to water their plants. This smart planter is ideal for those who often forget to water their plants, ensuring that their greenery stays healthy and alive.

Laser cutting

We used a laser cutter to create several prototypes for the smart planter, allowing us to experiment with different designs and refine the product before finalizing the functional prototype.

Arduino

The smart planter incorporates interactive features to engage users effectively. When the soil becomes (too) dry, it emits a sad sound, signaling that it’s time to water the plant. Once the plant is watered, the sound transitions to a happy tone, providing immediate feedback and adding a playful element to plant care. To enable this functionality, we connected a moisture meter to an Arduino, calibrating it to detect specific moisture levels in both dry and wet states. After setting these values, we also connected a sound box to the Arduino. Each moisture level triggers a corresponding sound, enhancing the planter’s responsiveness and interactivity.

Finalising

To complete the project, we designed and laser cut a small box to neatly house the Arduino and cables, ensuring a tidy and professional finish for the smart planter.

You’ve reached the end 🥳

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